Following on the previous post, I did a simple composite in Photoshop using a metal wall and floor texture. Change the blend mode to multiply and mask out the unwanted bits. Took all but 5 mins.
I guess the reflection is a bit unreal and it is but what the hell, a little bit of surreality creates interesting images. I could have done a better job at masking but for a 5 mins job, it’s alright, I reckon. I must say that blending liquid is interesting and challenging at the same time because you want some of the background texture to come through but not all of it. So in Photoshop, lowering opacity of the brush is always a good idea and work on from there. In this case, I set my opacity to about 18%.If you have no idea what I am on about, don’t worry, just enjoy the image.
UPDATE: 13 July 2001
Right, I was not satisfied with this image. Granted, it was a 5 mins job but …. anyway, I thought I’ll update it with a better version. The reflection was a tad unreal, I I toned it down and make more real. I hope anyway.
For this one, I desaturated the reflection and blurred it a bit. You see those bumps on the metal floor? Previously, the reflection was way smooth over them, again, not realistic. I basically let the reflection follow the contour of the “bumps”. You might not see it, it’s very subtle.
Thank you and more to come…